The Judge - Lawful Neutral
“You follow a strict code of rules. For you it’s not about
what’s good or bad… it’s about what’s just.”
This may seem
odd to those who game with me frequently, but the first alignment I’ll write
about is my favorite one in the “Grey” area: “Lawful Neutral”
By now you
should understand that I’m talking about 3rd and 3.5 edition Edition
DnD. (Note from the future: I wrote
this back when 5th edition was not out yet) The
oversimplified 5 alignment system of 4th edition does not really work for
me. Here’s another explanation while I’m at it: I call the Neutral
alignments “Grey areas” mainly because they are the hardest to explain. Evil
and Good alignments almost speak for themselves.
Lawful Neutral
means that your character lives (and dies) by an established set of rules. You
believe that these rules are there to give order to an inherently chaotic
world.
Let’s look at this
situation:
A guy steals a
loaf of bread. He is caught and brought before a judge. The guy says that he
did it because he had no money to eat. The Judge (a lawful neutral judge) looks
at the following facts:
- The person committed
a minor crime.
- The law says that stealing is punishable by incarceration from 1 month to a year.
- The person pleaded guilty.
- The law says that stealing is punishable by incarceration from 1 month to a year.
- The person pleaded guilty.
Taking these
facts into account the judge sentences the man to 1 month in prison. That’s
what the law says, and since the man is pleading guilty he throws him in jail
with the lightest available sentence.
That’s what a
judge does. He doesn’t make an exception because the man is hungry. He doesn’t
sentence him to death to set an example. He sticks to what the law says. It’s
not his job to feed the poor and tend to the sick, he has to uphold the law and
nothing else.
So how do you role-play
someone who does not believe in “Grey areas”?
Well for
starters there are some classes who can’t be lawful: The bard, the barbarian,
and the rogue are not very law abiding and tend to lean towards chaos. Let’s
rule out the Paladin right away (Lawful good),
and you’re left with: Cleric, Fighter, Monk, Sorcerer, Ranger and Druid. In any
of these cases it is good to point out that a Lawful neutral character will
follow the law of the place he lives in so long as the law is just. Also, if
there is no law, or a specific set of rules, then the character may live by his
own moral code. (Note from the future:
GREAT SCOTT!! ALIGNMENTS ARE NO LONGER A CLASS REQUIREMENT/RESTRICTION IN 5th EDITION
D&D MARTY!!!)
Once this
“personal code” has been established the character must adhere to it.
Here’s where
the first big question pops up:
How do you know
if that personal code is neutral and not “good or evil”?
If the code
serves to instill fear and maintain a position of power, or if they are meant
to favor the good in people and tend to be very compassionate, then you’re no
longer Neutral my friend…
The key word in
a Lawful neutral character is “Order”. Now, let’s take a look at a chart I’m
sure many of you are very familiar with, and insert a picture of the prime
example of a Lawful Neutral Character:
DRUMROLL!!
DRUMROLL!!
JUDGE DREDD!!
Not Sylverster
Stallone Dredd… I’m talking Karl Urban Dredd and comic book Dredd.
My favorite
quote from this guy has got to be “I AM THE LAW”
Sure, the laws
of his post-apocalyptic future are pretty extreme, but that’s the society he
lives in, and they are the laws needed in order to avert chaos. You say you’re
99% sure you’ve got a guy who committed murder? This guy will say: “You can’t
dictate a death sentence on 99%”
And THAT… is
Lawful Neutral.
More Notes from the future:
Well… as I
edited this text I realized how much my gaming mentality has changed in the
last two years. As of right now it is very possible to be something other than Lawful
Good (in spirit) and also be a Paladin. So… you’ll see more comments like that
in the next few posts written by “Me from the past” Next up: True Neutral… oh
boy…
Thanks for
reading,
Julio
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